![]() ![]() With the huge variety of units available, it offers a great sense of tactical flexibility and really helps to make these battles even more engaging than they originally feel like they would be. This is because larger battles have a resource that allows you to rotate as you may need to or, should a unit die you can call in reserves. You are able, however, to select up to eight units to compose your army. ![]() ![]() At any time you can only actually control a maximum of three units plus yourself. How many you control naturally depends on your level and the level of the area you are fighting in. In these, you control your hero and a number of squads. The best way to look at it is that the dungeons, raids and whatever else you'd find in a regular MMO have been replaced by a sort of Real-Time Tactics game mode. They say RTS (real-time strategy), but I'm precise (read: pedantic) and it's actually an RTT (real-time tactics) game when it comes to the strategy side of the game. So yes, this is a hybrid of an MMORPG and MMORTT. This would be the strategy element of Kingdom Under Fire II. At least it lets you get to the part of the game that is genuinely excellent. They never actually require a massive time investment, despite the sense that it's taking a long time due to the boredom. It genuinely feels something like a Dynasty Warriors game, letting you hack and slash your way through hordes of enemies in action-oriented combo-based combat, with traditional MMO elements like button-pressed skills added in.įortunately, you'll find yourself actually progressing through the levels pretty quickly, if only because of the sheer abundance of quests that are so close to each other. Actually, thinking about it, if they would double the experience gained I'd barely ever touch any quests due to how fun and engaging the RPG combat mechanics are. I suppose that wouldn't be such a bad thing if it wasn't for the time it'd take. I made a note of looking a few times at different levels and it always seemed that with scaling experience gains and requirements, you'd always be looking at between 700 to 1000 kills going that route. The problem then is that you have to do them since it would take an insane amount of time to level up through the killing of enemies. Yes, even the side quests are designed in the same way. What is even more infuriating is that the game never actually grows out of this, nor does it seem to have anything that offers variety or flavour quests to simply offer mindless entertainment. To say I got angry at this point is an understatement, I was swearing at the game for being so blatant at its lack of consideration for my time. I had a quest chain which had me running between four or five people, repeatedly talking to them, picking up items that were quite literally sat next to them. Some here must have been designed with time-wasting in mind, dragging out what's happening. These being the constant backtracking and other downright pointless quests that are designed to waste time. ![]() Part of it is that I'm completely worn out when it comes to traditional (dated) quest mechanics. So anyway, what does all this have to do with Kingdom Under Fire II? Let's have a look. On the lower end of the scale, you have titles like Blade & Soul and Devilian, the less said about titles like Tabula Rasa, Firefall, Darkfall and Matrix Online, the better. Updates to Elder Scrolls Online, such as Morrowind fall into the former category, as does Secret World Legends, Star Trek Online and Defiance (I loved the show though). On the other hand, I've also played some average or at least decent MMO's, as well as some downright bad ones. Other smaller highs came through reviewing an updated and improved Black Desert Online, loving a post-Tamriel Unlimited Elder Scrolls Online as well as a post-A Realm Reborn Final Fantasy XIV, the latter are both titles I purchased upon launch. During that time I was also a fan of Guild Wars, which I bought at launch, as well as all of its expansions and also the second game. From stopping playing that around 2002, I've played a good 5000+ hours in World of Warcraft from around 2004 to late 2009. That was also, as you may guess, my very first MMO. I began my life in MMO's watching The Legend of Mir on the UK TV channel Game Network. It's also why this review of Kingdom Under Fire II is going to seem split because this is a game that manages to encapsulate the highs and lows, with an extra high on top of that. This is a tale about my history with MMO's, the ups and downs and the in-betweens. Let me tell you a short tale that has absolutely nothing and somehow everything to do with Kingdom Under Fire II. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |